Our games aren’t always perfectly suited to your exact needs. Perhaps you want to set Casino Fatale in the 1920s, or perhaps you want to change the names of the characters in A Dead Man’s Chest to those of your favourite movie. Or perhaps you want to run Curse of the Pharaoh for children and need to rewrite the inappropriate plots.
Some companies won’t let you change their games, or they will charge you a fortune to make those changes themselves. And while we would have to charge for alterations if you wanted us to make them, we have a simpler solution: we’re happy for you to do it.
We’ll let you have the files in MS Word or OpenDocument (.odt) format for you to amend. Here’s how it works:
- You buy the game that you’re interested in.
- Then, drop us an email asking for the Word files and explaining why you want them. Please include the email you used to purchase the game so that we can check that you really have bought the game.
- We’ll then email you the files and you can amend them to your heart’s content.
If the changes you’re making are more extensive than simply changing names, we’d love to hear back. That’s partly because we really love hearing about our games are received, but also because we might want to consider whether we want to make those changes to the original game.
Some of the changes that have been made to our games include:
- Setting Casino Fatale in the 1920s and 1960s, and moving it to Washington DC instead of Paris.
- Changing Dazzled to Death to a Mad Hatter’s Tea Party theme.
- Relocating The Spy Who Killed Me to a US Ivy League university rather than Oxbridge.
- The Night Before Christmas has been customized to be a “who killed the boss” office party setting.
- Turning A Dead Man’s Chest into a Prohibition-era mobster game!
PS: If you just want to customise your game by adding an extra character, then simply download the template – and see these tips for writing extra characters. If you send the character back to us and we publish it on our site, we’ll give you a free game in return.
A little different, but when we played the Karma Club we actually had each of the bands have to play a song. Half the people that came were somewhat musical, and we let people without In Game musical abilities be in the bands too. We just nudged up the point values for having a successful band in the game and we still used the point system for band success, but gave some bonus points to the band that performed the best song. Having a brief hilarious and bizarre concert where everyone felt awkward was actually really fun in the middle, and people actually made up pretty good songs on the fly and even wrote down lyrics about their relationships with other characters in the game.
It was really fun.