As you might guess by the title, Lullaby of Broadway: Into the Woods was based on Broadway musicals – lots of them!
I played two characters – the baker (from Into the Woods), and an assistant to the King of France (a generic “flunky” character and good friend of Cinderella’s Prince Charming).
I’ve mentioned playing more than one character in passing at least twice: once when talking about creating a crowd and also when talking about bit parts. So I thought this would be a good opportunity to talk about playing two characters in a bit more detail.
Playing more than one character at once
About 20% of the players at Lullaby of Broadway: Into the Woods were playing two (or even three) characters.
The reason for this is that the game was undersubscribed, and rather than cut out ten or so characters and rewrite the game, the authors asked if any of the players would be prepared to play more than one character.
And because I thought that sounded like fun, I said yes.
Busy busy busy
In playing two characters, I had no time to be bored. Both of my characters had plenty to do – and doubling up just made me busier. (This is a good thing – I like to be busy in my games!)
In terms of how it worked, I only played one character at a time. Other players could tell who I was playing by my namebadge. If they needed my other character, they just asked me.
One consequence of that was that I didn’t achieve all my goals – there were just too many for me to do in the time. But I had a go at my main goals – and I had a wonderful time doing it.
And as far as I can tell, so did the other players who were running two characters. In fact, from asking around, most of them enjoyed the experience and would do it again.
So given that playing two characters is a lot of fun, how do you make it happen in a Freeform Games murder mystery? I’ve put some thought into that.
Tips for giving players two characters
These are my tips for giving two characters to a player.
Check with the players first. I wouldn’t try this out with an inexperienced player, but if you’ve got a murder mystery veteran, they may enjoy the challenge.
Limit the number of players with more than one or two characters. I would only have one or two players (possibly three with a big game like Murder at Sea) playing two characters. 20% of the players with more than one character was probably a bit much!
Think about costuming. I was able to switch quickly between assistant’s frock coat and my baker’s apron. Depending on the game, switching name badges might be enough. You need to leave it up to the player to decide when they switch between characters.
Money and items: I kept money and items for each character apart by storing them in different pockets. (Although to be honest, it probably didn’t matter all that much.)
Selecting characters: I would probably use optional characters for those who are doubling up. I would definitely try to avoid giving someone two core characters (unless I absolutely had to). And while I might give someone playing two characters the murderer, I don’t think I’d give them a detective character.
Separate plots: You don’t want characters who are in the same plots. At one point in the game I got a bit confused between my two characters. It didn’t really matter, but most of the time the two characters were doing very different things which helped keep them separate.
Tell everyone! If you’ve got people playing two characters – don’t forget to tell everyone at the start of the game! And you will need to explain to your other players when they are talking to those with two players, they need to check their namebadge to see which character they are playing.
Try it for yourself!
So next time you don’t quite have enough players for all the characters in one of our games, maybe you can persuade one of your players to play two characters.
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